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common: shuffle some polygon code
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@@ -7,7 +7,7 @@ import { AutoenableMixinProvider } from "../../../common/src/autoenable-mixin-pr
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import { SettingsMixinDeviceBase } from "../../../common/src/settings-mixin";
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import { FFmpegVideoFrameGenerator } from './ffmpeg-videoframes';
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import { getMaxConcurrentObjectDetectionSessions } from './performance-profile';
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import { insidePolygon, polygonOverlap } from './polygon';
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import { insidePolygon, normalizeBox, polygonOverlap } from './polygon';
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import { serverSupportsMixinEventMasking } from './server-version';
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import { SMART_MOTIONSENSOR_PREFIX, SmartMotionSensor, createObjectDetectorStorageSetting } from './smart-motionsensor';
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import { getAllDevices, safeParseJson } from './util';
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@@ -461,18 +461,6 @@ class ObjectDetectionMixin extends SettingsMixinDeviceBase<VideoCamera & Camera
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}
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}
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normalizeBox(boundingBox: [number, number, number, number], inputDimensions: [number, number]): [Point, Point, Point, Point] {
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let [x, y, width, height] = boundingBox;
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let x2 = x + width;
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let y2 = y + height;
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// the zones are point paths in percentage format
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x = x * 100 / inputDimensions[0];
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y = y * 100 / inputDimensions[1];
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x2 = x2 * 100 / inputDimensions[0];
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y2 = y2 * 100 / inputDimensions[1];
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return [[x, y], [x2, y], [x2, y2], [x, y2]];
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}
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applyZones(detection: ObjectsDetected) {
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// determine zones of the objects, if configured.
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if (!detection.detections)
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@@ -483,7 +471,7 @@ class ObjectDetectionMixin extends SettingsMixinDeviceBase<VideoCamera & Camera
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continue;
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o.zones = []
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const box = this.normalizeBox(o.boundingBox, detection.inputDimensions);
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const box = normalizeBox(o.boundingBox, detection.inputDimensions);
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let included: boolean;
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for (const [zone, zoneValue] of Object.entries(this.zones)) {
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@@ -13,3 +13,15 @@ export function insidePolygon(point: Point, polygon: Point[]) {
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const intersect = polygonClipping.intersection([polygon], [[point, [point[0] + 1, point[1]], [point[0] + 1, point[1] + 1]]]);
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return !!intersect.length;
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}
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export function normalizeBox(boundingBox: [number, number, number, number], inputDimensions: [number, number]): [Point, Point, Point, Point] {
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let [x, y, width, height] = boundingBox;
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let x2 = x + width;
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let y2 = y + height;
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// the zones are point paths in percentage format
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x = x * 100 / inputDimensions[0];
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y = y * 100 / inputDimensions[1];
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x2 = x2 * 100 / inputDimensions[0];
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y2 = y2 * 100 / inputDimensions[1];
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return [[x, y], [x2, y], [x2, y2], [x, y2]];
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}
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