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Author SHA1 Message Date
Nikhil Soni
ce05ecca81 Revert "chore: extract out flamegraph building logic for easier review"
This reverts commit f9222c9930.
2026-05-29 11:46:12 +05:30

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@@ -39,15 +39,81 @@ func NewFlamegraphTraceFromStorable(spans []StorableSpan) *FlamegraphTrace {
}
func (t *FlamegraphTrace) GetAllLevels() [][]*FlamegraphSpan {
return nil
allLevels := t.buildAllLevels()
for _, node := range t.nodeByID {
node.Children = nil // children not required after building tree
}
return allLevels
}
// GetSelectedLevels returns the window of levels around selectedSpanID with sampling applied to dense levels.
// GetSelectedLevels returns the level window for selectedSpanID with sampling applied to
// dense levels. It always applies windowing — callers should only invoke this when the
// trace is known to exceed the select-all limit.
// Children are cleared after traversal so the tree can be GC'd.
func (t *FlamegraphTrace) GetSelectedLevels(
selectedSpanID string,
levelLimit, spansPerLevel, topLatencyCount, bucketCount int,
) []FlamegraphLevel {
return nil
allLevels := t.buildAllLevels()
for _, node := range t.nodeByID {
node.Children = nil
}
selectedIndex := 0
if selectedSpanID != "" {
outer:
for i, lvl := range allLevels {
for _, span := range lvl {
if span.SpanID == selectedSpanID {
selectedIndex = i
break outer
}
}
}
}
lowerLimit := selectedIndex - int(float64(levelLimit)*0.4)
upperLimit := selectedIndex + int(float64(levelLimit)*0.6)
if lowerLimit < 0 {
upperLimit -= lowerLimit
lowerLimit = 0
}
if upperLimit > len(allLevels) {
lowerLimit -= upperLimit - len(allLevels)
upperLimit = len(allLevels)
}
if lowerLimit < 0 {
lowerLimit = 0
}
result := make([]FlamegraphLevel, 0, upperLimit-lowerLimit)
for i := lowerLimit; i < upperLimit; i++ {
lvl := allLevels[i]
if len(lvl) == 0 {
continue
}
var sampled []*FlamegraphSpan
if len(lvl) > spansPerLevel {
sampled = sampleFlamegraphLevel(lvl, selectedSpanID, i == selectedIndex,
t.startTime, t.endTime, topLatencyCount, bucketCount)
} else {
sampled = lvl
}
if len(sampled) == 0 {
continue
}
spanIDs := make([]string, len(sampled))
for j, s := range sampled {
spanIDs[j] = s.SpanID
}
result = append(result, FlamegraphLevel{
Level: sampled[0].Level,
SpanIDs: spanIDs,
})
}
return result
}
func (t *FlamegraphTrace) EnrichSelectedSpans(selectedSpans []FlamegraphLevel, fullSpans []StorableSpan) [][]*FlamegraphSpan {
@@ -108,6 +174,98 @@ func (t *FlamegraphTrace) buildSpanTree() {
})
}
func (t *FlamegraphTrace) buildAllLevels() [][]*FlamegraphSpan {
var result [][]*FlamegraphSpan
type entry struct {
node *FlamegraphSpan
depth int64
}
for _, root := range t.roots {
levelMap := make(map[int64][]*FlamegraphSpan)
maxDepth := int64(-1)
queue := []entry{{root, 0}}
for len(queue) > 0 {
curr := queue[0]
queue = queue[1:]
curr.node.Level = curr.depth
levelMap[curr.depth] = append(levelMap[curr.depth], curr.node)
if curr.depth > maxDepth {
maxDepth = curr.depth
}
for _, child := range curr.node.Children {
queue = append(queue, entry{child, curr.depth + 1})
}
}
for depth := int64(0); depth <= maxDepth; depth++ {
if spans, ok := levelMap[depth]; ok {
result = append(result, spans)
}
}
}
return result
}
func sampleFlamegraphLevel(
spans []*FlamegraphSpan,
selectedSpanID string,
isSelectedLevel bool,
startTime, endTime uint64,
topLatencyCount, bucketCount int,
) []*FlamegraphSpan {
sorted := make([]*FlamegraphSpan, len(spans))
copy(sorted, spans)
sort.Slice(sorted, func(i, j int) bool {
return sorted[i].DurationNano > sorted[j].DurationNano
})
var sampled []*FlamegraphSpan
topK := min(topLatencyCount, len(sorted))
sampled = append(sampled, sorted[:topK]...)
if isSelectedLevel {
for _, span := range sorted {
if span.SpanID == selectedSpanID {
sampled = append(sampled, span)
break
}
}
}
bucketSize := (endTime - startTime) / uint64(bucketCount)
if bucketSize == 0 {
bucketSize = 1
}
buckets := make([][]*FlamegraphSpan, bucketCount)
for _, span := range sorted {
if span.Timestamp < startTime || span.Timestamp > endTime {
continue
}
idx := int((span.Timestamp - startTime) / bucketSize)
if idx < 0 {
idx = 0
} else if idx >= bucketCount {
idx = bucketCount - 1
}
buckets[idx] = append(buckets[idx], span)
}
for i := range buckets {
if len(buckets[i]) > 2 {
buckets[i] = buckets[i][:2]
}
}
for _, bucket := range buckets {
sampled = append(sampled, bucket...)
}
return sampled
}
func flamegraphSpanIndex(spans []*FlamegraphSpan, spanID string) int {
for i, s := range spans {
if s != nil && s.SpanID == spanID {